Ioulia Fenton

5 Games and Apps to Change the World

Ioulia-FentonBy Ioulia Fenton*

Whether it is family Trivia Pursuit at Christmas, Words with Friends on the android phone, or Second Life on a P.C., everyone likes to play games. They are challenging, fun, and constitute a healthy source of friendly competition. However, as Jane McGonigal, an American game designer, argued in her TED talk, they can also make a better world.

Today, Development Roast* highlights five games and applications that are more than mere entertainment, but serve to educate and deeply involve its players in global food, agriculture, and sustainability issues:

1. Being a game-changer. To govern is to choose between competing priorities and interests and making policy decisions in an increasingly globalized world is difficult. Players of Game Change Rio, that aims to educate its users to such complexities and raise awareness of future global challenges, choose from 150 different policy cards to try and balance the economy with the environment, human health, education, and other important issues. Read More »

Meet the SimPachamama team

SimPachamama TeamAll this month, INESAD has published posts related to climate change, gaming, and deforestation to support the launch of the didactic game SimPachamama where the player becomes the mayor of an Amazonian town and has to balance policy priority to reduce deforestation while increasing community wellbeing.

Today, we’d like you to meet the team behind SimPachamama. The project took over three years to complete and the success of the final game, released at the start of this month, is the result of the hard work and dedication of the international and interdisciplinary SimPachamama team. In addition to the principal researchers listed below, many other people also made significant contributions to SimPachamama during its development and our eternal gratitude goes out to them. Read More »

News: REDD+ Transaction Costs and Games for a New Climate

Climate Change Workshops For Policy MakersIn continuation with the SimPachamama launch month at INESAD, this week has seen a number of articles published around the topics of gaming, deforestation and climate change:

What would it cost to implement deforestation reduction policies in Bolivia?

By Ioulia Fenton

In conjunction with its partners, the Institute for Advanced Development Studies (INESAD) has designed statistical tools, using extensive real life data, to simulate what kinds of policies are likely to make a measurable impact on reducing deforestation while maximizing human wellbeing in Bolivia. As the “How to Live Well in Bolivia” infographic released by INESAD earlier this month illustrates, two policies working in tandem are predicted to have the best results. An internal US$450 tax on every hectare of cleared forest, structured in a way as to mainly affect large-scale commercial agriculture, could raise one billion dollars every four years and kick start deforestation reduction efforts. While laudable on its own, the policy would not be enough. A matching system of payments from rich countries to Bolivia for reducing deforestation that would raise an additional one billion dollars every two years is predicted to act as a catalyst. If the money is then spent on paying people to conserve their forests, on creating green jobs (such as within the eco-tourism sector), and financing anti-poverty initiatives, every year, together, the dual policy effort is forecast to engage 72 percent of the rural population, increase the income of the poor who participate by 29 percent, and achieve a 29 percent reduction in deforestation. (Play the SimPachamama simulation game to see if you can keep forests standing while making the community happy and wealthy). Read More »

What would it cost to implement deforestation reduction policies in Bolivia?

Ioulia-FentonIn conjunction with its partners, the Institute for Advanced Development Studies (INESAD) has designed statistical tools, using extensive real life data, to simulate what kinds of policies are likely to make a measurable impact on reducing deforestation while maximizing human wellbeing in Bolivia. As the “How to Live Well in Bolivia” infographic released by INESAD earlier this month illustrates, two policies working in tandem are predicted to have the best results. An internal US$450 tax on every hectare of cleared forest, structured in a way as to mainly affect large-scale commercial agriculture, could raise one billion dollars every four years and kick start deforestation reduction efforts. While laudable on its own, the policy would not be enough. A matching system of payments from rich countries to Bolivia for reducing deforestation that would raise an additional one billion dollars every two years is predicted to act as a catalyst. If the money is then spent on paying people to conserve their forests, on creating green jobs (such as within the eco-tourism sector), and financing anti-poverty initiatives, every year, together, the dual policy effort is forecast to engage 72 percent of the rural population, increase the income of the poor who participate by 29 percent, and achieve a 29 percent reduction in deforestation. (Play the SimPachamama simulation game to see if you can keep forests standing while making the community happy and wealthy). Read More »

Carbon Markets: How not to save the planet

IouliaBOOK REVIEW

Upsetting the Offset: The Political Economy of Carbon Markets

Mayfly Books.

By Ioulia Fenton

Let’s say you live in a fairly rich country and you are actually quite well off. You use lots of paper in your job, drive a car, heat and air-condition your house, and regularly fly for work, vacation, and to see your family in another country. You know that this causes tons of greenhouse gases (GHGs) to be released into the atmosphere, which is driving climate change, and that if everyone in the world had your kind of a lifestyle then we’d need five planets, not one, to survive. So you decide that you want to do something about it. Even though you have started to recycle, have put energy saving light bulbs in your house, bought a Prius, and always carry your water bottle and coffee thermos flask, somehow you feel that this is not enough: the Carbon Footprint Calculator still tells you that your kind of life needs more than four planets. Read More »

Carbon Markets: How Not to Save the Planet

Ioulia FentonLéelo en español aquí Spanish flag

BOOK REVIEW

Upsetting the Offset: The Political Economy of Carbon Markets

Mayfly Books.

By Ioulia Fenton

Let’s say you live in a fairly rich country and you are actually quite well off. You use lots of paper in your job, drive a car, heat and air-condition your house, and regularly fly for work, vacation, and to see your family in another country. You know that this causes tons of greenhouse gases (GHGs) to be released into the atmosphere, which is driving climate change, and that if everyone in the world had your kind of a lifestyle then we’d need five planets, not one, to survive. So you decide that you want to do something about it. Even though you have started to recycle, have put energy saving light bulbs in your house, bought a Prius, and always carry your water bottle and coffee thermos flask, somehow you feel that this is not enough: the Carbon Footprint Calculator still tells you that your kind of life needs more than four planets. Read More »

5 Rainforest Ecosystem Services that Nourish People and Planet

Ioulia-Fenton

Léelo en español aquí Spanish flag

By Ioulia Fenton

According to Conservation International‘s 2009 book, The Wealth of Nature, ecosystems support and regulate all natural processes on earth, while contributing to cultural, social, and economic benefits to human communities. These have become known as ecosystem services and, according to the Rainforest Conservation Fund (RCF), they would cost trillions of dollars per year if human beings had to provide them for themselves. Here are just five types of many of the ecosystem services provided to people and planet by the world’s rainforests:

1.      Supporting. The rainforest supports a number of natural cycles and processes. According to RCF, for example, many tropical rainforests live “on the edge”—they receive very few inputs of nutrients from the outside. This means that they have to produce most nutrients themselves. When a rainforest is whole it acts as a closed loop system and recycles the nutrients it has created. Without tree cover, these would be lost and the forest would not survive. Read More »

What is Agent Based Modeling?

SimPachamama Agent

Leelo en español AQUÍ SpanishFlag

By Ioulia Fenton and Tracey Li*

By now you have probably already noticed that SimPachamama is based on something called Agent-Based Modeling (ABM). And you may very well be scratching your head in confusion, so let us explain.

ABM is the term given to computer models which simulate the behavior of individual ‘agents’. An agent is any entity which can be considered to behave autonomously, assessing its own individual situation and making decisions based on this situation according to a set of rules. If we want to explore the behavior of a single community, then each agent could be an individual person within that community. But it would also work if an agent is a group of people – say an entire village – if we wanted to study the changes in a large geographical region containing several interconnected villages. Deciding whether to treat a single person, a whole community, or even some larger group, as an agent depends on what you want to study. Read More »

Can Games Influence Development Policy? SimPachamama in the news

SimPachamamaCoverPageSmallOn September 01, 2013, Americas Quarterly magazine published an article by INESAD’s Ioulia Fenton on whether or not games can influence development policy. Read the original article here.

Can Games Influence Development Policy?

By Ioulia Fenton

Often referred to as “games for good” or “games for change,” a new generation of socially- and environmentally-oriented online simulation games aims to go beyond entertainment by raising awareness of global issues and securing funds for projects—making a real-word difference.

Over 10 million people worldwide have played World Food Programme’s (WFP) “Food Force,” for example, spending money that goes to fund WFP-sponsored school meals projects. However, few simulations have been useful at the policy-making level—until now. Today marks the release of “SimPachamama,” a new game from Bolivia that could influence international, national and local-level policy decisions that affect forest communities. Read More »

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