
By Angelina Gherardelli
‘Serious games’ are games with a purpose that go beyond sole entertainment by aiming to educate, inspire, or even change certain real world behaviors of its players. ‘Games for good’ or ‘games for change’ focus specifically on creating social change.
The movement is widespread and—as witnessed by the last three months alone—it is gathering momentum. In May, Crete (Greece) welcomed the first international workshop on Intelligent Digital Games for Empowerment and Inclusion; Paris followed with a Games for Change Europe Festival in June; and August brought together the leaders of the serious games industry for a Serious Play Conference near Seattle. The study and development of serious games started spreading in the last decade thanks to the increased understanding of the enormous potential gaming has as learning tool —as explained in the article published on Development Roast Learning to Play and Playing to Learn— and as an instrument of social change. Here five games that in the last three years have demonstrated that gaming can actually change real world behavior. Read More »
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